unreal.RigUnit_MathTransformMakeAbsolute¶
- class unreal.RigUnit_MathTransformMakeAbsolute(local: Transform = Ellipsis, parent: Transform = Ellipsis, global_: Transform = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseReturns the absolute global transform within a parent’s transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
global_(Transform): [Read-Write] Globallocal(Transform): [Read-Write] Localparent(Transform): [Read-Write] Parent