unreal.RigUnit_MathTransformClampSpatially¶
- class unreal.RigUnit_MathTransformClampSpatially¶
Bases:
unreal.RigUnit_MathTransformBaseClamps a position using a plane collision, cylindric collision or spherical collision.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h