unreal.RigUnit_MathTransformArrayToSRT

class unreal.RigUnit_MathTransformArrayToSRT(transforms: Array[Transform] = [], translations: Array[Vector] = [], rotations: Array[Quat] = [], scales: Array[Vector] = [])

Bases: RigUnit_MathTransformBase

Decomposes a Transform Array to its components.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rotations (Array[Quat]): [Read-Write] Rotations

  • scales (Array[Vector]): [Read-Write] Scales

  • transforms (Array[Transform]): [Read-Write] Transforms

  • translations (Array[Vector]): [Read-Write] Translations

property rotations: Array[Quat]

[Read-Only] Rotations

Type:

(Array[Quat])

property scales: Array[Vector]

[Read-Only] Scales

Type:

(Array[Vector])

property transforms: Array[Transform]

[Read-Write] Transforms

Type:

(Array[Transform])

property translations: Array[Vector]

[Read-Only] Translations

Type:

(Array[Vector])