unreal.RigUnit_MathTransformArrayToSRT¶
- class unreal.RigUnit_MathTransformArrayToSRT(transforms: Array[Transform] = [], translations: Array[Vector] = [], rotations: Array[Quat] = [], scales: Array[Vector] = [])¶
Bases:
RigUnit_MathTransformBaseDecomposes a Transform Array to its components.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
rotations(Array[Quat]): [Read-Write] Rotationsscales(Array[Vector]): [Read-Write] Scalestransforms(Array[Transform]): [Read-Write] Transformstranslations(Array[Vector]): [Read-Write] Translations