unreal.RigUnit_MathRBFInterpolateQuatBase¶
- class unreal.RigUnit_MathRBFInterpolateQuatBase(input: Quat = Ellipsis, distance_function: RBFQuatDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_angle: float = 0.0, normalize_output: bool = False, twist_axis: Vector = Ellipsis)¶
Bases:
RigUnit_MathRBFInterpolateBaseRig Unit Math RBFInterpolate Quat Base
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFQuatDistanceType): [Read-Only] Distance Functioninput(Quat): [Read-Write] Inputnormalize_output(bool): [Read-Only] Normalize Outputsmoothing_angle(float): [Read-Only] Smoothing Anglesmoothing_function(RBFKernelType): [Read-Only] Smoothing Functiontwist_axis(Vector): [Read-Write] Twist Axis
- property distance_function: RBFQuatDistanceType¶
[Read-Only] Distance Function
- Type:
- property smoothing_function: RBFKernelType¶
[Read-Only] Smoothing Function
- Type: