unreal.RigUnit_MathQuaternionMirrorTransform
¶
- class unreal.RigUnit_MathQuaternionMirrorTransform(value: Quat = Ellipsis, mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, central_transform: Transform = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Mirror a rotation about a central transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip
(AxisType): [Read-Write] Axis to Flip: the axis to flip for rotationscentral_transform
(Transform): [Read-Write] Central Transform: The transform about which to mirrormirror_axis
(AxisType): [Read-Write] Mirror Axis: the axis to mirror againstresult
(Quat): [Read-Write] Resultvalue
(Quat): [Read-Write] Value
- property axis_to_flip: AxisType¶
[Read-Write] Axis to Flip: the axis to flip for rotations
- Type:
(AxisType)
- property central_transform: Transform¶
[Read-Write] Central Transform: The transform about which to mirror
- Type: