unreal.RigUnit_MathQuaternionMakeAbsolute¶
- class unreal.RigUnit_MathQuaternionMakeAbsolute(local: Quat = Ellipsis, parent: Quat = Ellipsis, global_: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBaseReturns the absolute global transform within a parent’s transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
global_(Quat): [Read-Write] Globallocal(Quat): [Read-Write] Localparent(Quat): [Read-Write] Parent