unreal.RigUnit_MathQuaternionFromTwoVectors¶
- class unreal.RigUnit_MathQuaternionFromTwoVectors¶
Bases:
unreal.RigUnit_MathQuaternionBaseMakes a quaternion from two vectors, representing the shortest rotation between the two vectors.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h