unreal.RigUnit_MathQuaternionFromAxisAndAngle

class unreal.RigUnit_MathQuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionFromAxisAndAngle

deprecated: ‘RigUnit_MathQuaternionFromAxisAndAngle’ was renamed to ‘RigVMFunction_MathQuaternionFromAxisAndAngle’.