unreal.RigUnit_MathQuaternionFromAxisAndAngle
¶
- class unreal.RigUnit_MathQuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionFromAxisAndAngle
deprecated: ‘RigUnit_MathQuaternionFromAxisAndAngle’ was renamed to ‘RigVMFunction_MathQuaternionFromAxisAndAngle’.