unreal.RigUnit_MathQuaternionDot¶
- class unreal.RigUnit_MathQuaternionDot(a: Quat = Ellipsis, b: Quat = Ellipsis, result: float = 0.0)¶
Bases:
RigUnit_MathQuaternionBaseReturns the dot product between two quaternions
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Quat): [Read-Write] Ab(Quat): [Read-Write] Bresult(float): [Read-Write] Result