unreal.RigUnit_MathMatrixFromVectors
¶
- class unreal.RigUnit_MathMatrixFromVectors(origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis, result: Matrix = Ellipsis)¶
Bases:
RigUnit_MathMatrixBase
Makes a matrix from its vectors
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
origin
(Vector): [Read-Write] Originresult
(Matrix): [Read-Write] Resultx
(Vector): [Read-Write] Xy
(Vector): [Read-Write] Yz
(Vector): [Read-Write] Z