unreal.RigUnit_MathMatrixFromTransform¶
- class unreal.RigUnit_MathMatrixFromTransform(transform: Transform = Ellipsis, result: Matrix = Ellipsis)¶
Bases:
RigUnit_MathMatrixBaseMakes a matrix from a transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Matrix): [Read-Write] Resulttransform(Transform): [Read-Write] Transform