unreal.RigUnit_MathIntersectPlane¶
- class unreal.RigUnit_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)¶
Bases:
RigUnit_MathVectorBaseIntersects a plane with a vector given a start and direction
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Vector): [Read-Write] Directiondistance(float): [Read-Write] Distanceplane_normal(Vector): [Read-Write] Plane Normalplane_point(Vector): [Read-Write] Plane Pointresult(Vector): [Read-Write] Resultstart(Vector): [Read-Write] Start