unreal.RigUnit_MathIntMax

class unreal.RigUnit_MathIntMax(a: int = 0, b: int = 0, result: int = 0)

Bases: RigUnit_MathIntBinaryAggregateOp

Returns the larger of the two values

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (int32): [Read-Write] A

  • b (int32): [Read-Write] B

  • result (int32): [Read-Write] Result