unreal.RigUnit_MathIntMax
¶
- class unreal.RigUnit_MathIntMax(a: int = 0, b: int = 0, result: int = 0)¶
Bases:
RigUnit_MathIntBinaryAggregateOp
Returns the larger of the two values
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathInt.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(int32): [Read-Write] Ab
(int32): [Read-Write] Bresult
(int32): [Read-Write] Result