unreal.RigUnit_MathIntGreaterEqual¶
- class unreal.RigUnit_MathIntGreaterEqual(a: int = 0, b: int = 0, result: bool = False)¶
Bases:
RigUnit_MathIntBaseReturns true if the value A is greater than or equal to B
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathInt.h
Editor Properties: (see get_editor_property/set_editor_property)
a(int32): [Read-Write] Ab(int32): [Read-Write] Bresult(bool): [Read-Write] Result