unreal.RigUnit_MathIntClamp¶
- class unreal.RigUnit_MathIntClamp(value: int = 0, minimum: int = 0, maximum: int = 0, result: int = 0)¶
Bases:
RigUnit_MathIntBaseClamps the given value within the range provided by minimum and maximum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathInt.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(int32): [Read-Write] Maximumminimum(int32): [Read-Write] Minimumresult(int32): [Read-Write] Resultvalue(int32): [Read-Write] Value