unreal.RigUnit_MathFloatPow
¶
- class unreal.RigUnit_MathFloatPow(a: float = 0.0, b: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathFloatBinaryOp
Returns the value of A raised to the power of B.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write] Ab
(float): [Read-Write] Bresult
(float): [Read-Write] Result