unreal.RigUnit_MathFloatNotEquals
¶
- class unreal.RigUnit_MathFloatNotEquals(a: float = 0.0, b: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathFloatBase
Returns true if the value A does not equal B
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write] Ab
(float): [Read-Write] Bresult
(bool): [Read-Write] Result