unreal.RigUnit_MathFloatNotEquals

class unreal.RigUnit_MathFloatNotEquals(a: float = 0.0, b: float = 0.0, result: bool = False)

Bases: RigUnit_MathFloatBase

Returns true if the value A does not equal B

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (float): [Read-Write] A

  • b (float): [Read-Write] B

  • result (bool): [Read-Write] Result

property a: float

[Read-Write] A

Type:

(float)

property b: float

[Read-Write] B

Type:

(float)

property result: bool

[Read-Only] Result

Type:

(bool)