unreal.RigUnit_MathFloatMin¶
- class unreal.RigUnit_MathFloatMin(a: float = 0.0, b: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathFloatBinaryAggregateOpReturns the smaller of the two values
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a(float): [Read-Write] Ab(float): [Read-Write] Bresult(float): [Read-Write] Result