unreal.RigUnit_MathFloatMax
¶
- class unreal.RigUnit_MathFloatMax(a: float = 0.0, b: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatMax
deprecated: ‘RigUnit_MathFloatMax’ was renamed to ‘RigVMFunction_MathFloatMax’.