unreal.RigUnit_MathFloatLawOfCosine
¶
- class unreal.RigUnit_MathFloatLawOfCosine¶
Bases:
unreal.RigUnit_MathFloatBase
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h