unreal.RigUnit_MathFloatFloor

class unreal.RigUnit_MathFloatFloor(value: float = 0.0, result: float = 0.0, int: int = 0)

Bases: RigUnit_MathFloatBase

Returns the closest lower full number (integer) of the value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • int (int32): [Read-Write] Int

  • result (float): [Read-Write] Result

  • value (float): [Read-Write] Value

property int: int

[Read-Only] Int

Type:

(int32)

property result: float

[Read-Only] Result

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)