unreal.RigUnit_MathFloatClamp¶
- class unreal.RigUnit_MathFloatClamp(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathFloatBaseClamps the given value within the range provided by minimum and maximum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(float): [Read-Write] Maximumminimum(float): [Read-Write] Minimumresult(float): [Read-Write] Resultvalue(float): [Read-Write] Value