unreal.RigUnit_MathDoubleNegate
¶
- class unreal.RigUnit_MathDoubleNegate(value: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathDoubleUnaryOp
Returns the negative value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(double): [Read-Write] Resultvalue
(double): [Read-Write] Value