unreal.RigUnit_MathDoubleIsNearlyZero
¶
- class unreal.RigUnit_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathDoubleBase
Returns true if the value is nearly zero
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(bool): [Read-Write] Resulttolerance
(double): [Read-Write] Tolerancevalue
(double): [Read-Write] Value