unreal.RigUnit_MathDoubleClamp¶
- class unreal.RigUnit_MathDoubleClamp(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathDoubleBaseClamps the given value within the range provided by minimum and maximum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(double): [Read-Write] Maximumminimum(double): [Read-Write] Minimumresult(double): [Read-Write] Resultvalue(double): [Read-Write] Value