unreal.RigUnit_MathColorLerp¶
- class unreal.RigUnit_MathColorLerp(a: LinearColor = Ellipsis, b: LinearColor = Ellipsis, t: float = 0.0, result: LinearColor = Ellipsis)¶
Bases:
RigUnit_MathColorBaseLinearly interpolates between A and B using the ratio T
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathColor.h
Editor Properties: (see get_editor_property/set_editor_property)
a(LinearColor): [Read-Write] Ab(LinearColor): [Read-Write] Bresult(LinearColor): [Read-Write] Resultt(float): [Read-Write] T
- property a: LinearColor¶
[Read-Write] A
- Type:
- property b: LinearColor¶
[Read-Write] B
- Type:
- property result: LinearColor¶
[Read-Only] Result
- Type: