unreal.RigUnit_MathBoolToggled

class unreal.RigUnit_MathBoolToggled(value: bool = False, toggled: bool = False)

Bases: RigUnit_MathBoolBase

Returns true if the value has changed from the last run

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathBool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • toggled (bool): [Read-Write] Toggled

  • value (bool): [Read-Write] Value

property toggled: bool

[Read-Only] Toggled

Type:

(bool)

property value: bool

[Read-Write] Value

Type:

(bool)