unreal.RigUnit_MathBoolToggled¶
- class unreal.RigUnit_MathBoolToggled(value: bool = False, toggled: bool = False)¶
Bases:
RigUnit_MathBoolBaseReturns true if the value has changed from the last run
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathBool.h
Editor Properties: (see get_editor_property/set_editor_property)
toggled(bool): [Read-Write] Toggledvalue(bool): [Read-Write] Value