unreal.RigUnit_MathBoolNand
¶
- class unreal.RigUnit_MathBoolNand(a: bool = False, b: bool = False, result: bool = False)¶
Bases:
RigUnit_MathBoolBinaryOp
Returns true if both conditions are false
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathBool.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(bool): [Read-Write] Ab
(bool): [Read-Write] Bresult
(bool): [Read-Write] Result