unreal.RigUnit_MathBoolFlipFlop
¶
- class unreal.RigUnit_MathBoolFlipFlop(start_value: bool = False, duration: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathBoolBase
Returns true and false as a sequence.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathBool.h
Editor Properties: (see get_editor_property/set_editor_property)
duration
(float): [Read-Write] Duration: The duration in seconds at which the result won’t change. Use 0 for a different result every time.result
(bool): [Read-Write] Resultstart_value
(bool): [Read-Write] Start Value: The initial value to use for the flag