unreal.RigUnit_MakeReferencePoseFromSkeletalMeshComponent¶
- class unreal.RigUnit_MakeReferencePoseFromSkeletalMeshComponent(reference_pose: AnimNextGraphReferencePose = [], skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseMakes a reference pose from a skeletal mesh component
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_MakeReferencePoseFromSkeletalMeshComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultreference_pose(AnimNextGraphReferencePose): [Read-Write] Reference pose to writeskeletal_mesh_component(SkeletalMeshComponent): [Read-Write] Mesh to use to generate the reference pose. If this is not supplied, then the first skeletal mesh component of the current actor will be used
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property reference_pose: AnimNextGraphReferencePose¶
[Read-Write] Reference pose to write
- Type:
- property skeletal_mesh_component: SkeletalMeshComponent¶
[Read-Write] Mesh to use to generate the reference pose. If this is not supplied, then the first skeletal mesh component of the current actor will be used
- Type: