unreal.RigUnit_MakeReferencePoseFromSkeletalMeshComponent

class unreal.RigUnit_MakeReferencePoseFromSkeletalMeshComponent(reference_pose: AnimNextGraphReferencePose = [], skeletal_mesh_component: SkeletalMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Makes a reference pose from a skeletal mesh component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_MakeReferencePoseFromSkeletalMeshComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • reference_pose (AnimNextGraphReferencePose): [Read-Write] Reference pose to write

  • skeletal_mesh_component (SkeletalMeshComponent): [Read-Write] Mesh to use to generate the reference pose. If this is not supplied, then the first skeletal mesh component of the current actor will be used

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property reference_pose: AnimNextGraphReferencePose

[Read-Write] Reference pose to write

Type:

(AnimNextGraphReferencePose)

property skeletal_mesh_component: SkeletalMeshComponent

[Read-Write] Mesh to use to generate the reference pose. If this is not supplied, then the first skeletal mesh component of the current actor will be used

Type:

(SkeletalMeshComponent)