unreal.RigUnit_LiveLinkEvaluteFrameAnimation

class unreal.RigUnit_LiveLinkEvaluteFrameAnimation(subject_name: Name = 'None', draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_draw_offset: Transform = Ellipsis, subject_frame: SubjectFrameHandle = [])

Bases: RigUnit_LiveLinkBase

Evaluate current Live Link Animation associated with supplied subject

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (LinearColor): [Read-Write] Debug Color

  • debug_draw_offset (Transform): [Read-Write] Debug Draw Offset

  • draw_debug (bool): [Read-Write] Draw Debug

  • subject_frame (SubjectFrameHandle): [Read-Write] Subject Frame

  • subject_name (Name): [Read-Write] Subject Name

property debug_color: LinearColor

[Read-Write] Debug Color

Type:

(LinearColor)

property debug_draw_offset: Transform

[Read-Write] Debug Draw Offset

Type:

(Transform)

property draw_debug: bool

[Read-Write] Draw Debug

Type:

(bool)

property subject_frame: SubjectFrameHandle

[Read-Only] Subject Frame

Type:

(SubjectFrameHandle)

property subject_name: Name

[Read-Write] Subject Name

Type:

(Name)