unreal.RigUnit_LiveLinkEvaluteFrameAnimation
¶
- class unreal.RigUnit_LiveLinkEvaluteFrameAnimation(subject_name: Name = 'None', draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_draw_offset: Transform = Ellipsis, subject_frame: SubjectFrameHandle = [])¶
Bases:
RigUnit_LiveLinkBase
Evaluate current Live Link Animation associated with supplied subject
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color
(LinearColor): [Read-Write] Debug Colordebug_draw_offset
(Transform): [Read-Write] Debug Draw Offsetdraw_debug
(bool): [Read-Write] Draw Debugsubject_frame
(SubjectFrameHandle): [Read-Write] Subject Framesubject_name
(Name): [Read-Write] Subject Name
- property debug_color: LinearColor¶
[Read-Write] Debug Color
- Type:
- property subject_frame: SubjectFrameHandle¶
[Read-Only] Subject Frame
- Type: