unreal.RigUnit_ItemExists
¶
- class unreal.RigUnit_ItemExists(item: RigElementKey = Ellipsis, exists: bool = False)¶
Bases:
RigUnit_ItemBase
Returns true or false if a given item exists
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
exists
(bool): [Read-Write] Existsitem
(RigElementKey): [Read-Write] Item
- property item: RigElementKey¶
[Read-Write] Item
- Type: