unreal.RigUnit_ItemEquals

class unreal.RigUnit_ItemEquals(a: RigElementKey = Ellipsis, b: RigElementKey = Ellipsis, result: bool = False)

Bases: RigUnit_ItemBase

Returns true if the two items are equal

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Item.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (RigElementKey): [Read-Write] A

  • b (RigElementKey): [Read-Write] B

  • result (bool): [Read-Write] Result

property a: RigElementKey

[Read-Write] A

Type:

(RigElementKey)

property b: RigElementKey

[Read-Write] B

Type:

(RigElementKey)

property result: bool

[Read-Only] Result

Type:

(bool)