unreal.RigUnit_ItemArray
¶
- class unreal.RigUnit_ItemArray(items: None = [])¶
Bases:
RigUnit
The Item Array node is used to share an array of items across the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
Editor Properties: (see get_editor_property/set_editor_property)
items
(Array[RigElementKey]): [Read-Write] The items