unreal.RigUnit_ItemArray

class unreal.RigUnit_ItemArray(items: None = [])

Bases: RigUnit

The Item Array node is used to share an array of items across the graph

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • items (Array[RigElementKey]): [Read-Write] The items

property items: None

[Read-Write] The items

Type:

(Array[RigElementKey])