unreal.RigUnit_Item
¶
- class unreal.RigUnit_Item(item: RigElementKey = Ellipsis)¶
Bases:
RigUnit
The Item node is used to share a specific item across the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] The item
- property item: RigElementKey¶
[Read-Write] The item
- Type: