unreal.RigUnit_IsRecentlyRendered¶
- class unreal.RigUnit_IsRecentlyRendered(mesh_component: SkinnedMeshComponent = Ellipsis, result: bool = False)¶
Bases:
RigUnit_AnimNextBaseGets recently rendered flag from the input skinned mesh component
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_IsRecentlyRendered.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_component(SkinnedMeshComponent): [Read-Write] Mesh to queryresult(bool): [Read-Write] The recently rendered flag of the input mesh
- property mesh_component: SkinnedMeshComponent¶
[Read-Write] Mesh to query
- Type: