unreal.RigUnit_IsRecentlyRendered

class unreal.RigUnit_IsRecentlyRendered(mesh_component: SkinnedMeshComponent = Ellipsis, result: bool = False)

Bases: RigUnit_AnimNextBase

Gets recently rendered flag from the input skinned mesh component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_IsRecentlyRendered.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_component (SkinnedMeshComponent): [Read-Write] Mesh to query

  • result (bool): [Read-Write] The recently rendered flag of the input mesh

property mesh_component: SkinnedMeshComponent

[Read-Write] Mesh to query

Type:

(SkinnedMeshComponent)

property result: bool

[Read-Only] The recently rendered flag of the input mesh

Type:

(bool)