unreal.RigUnit_IsInteracting

class unreal.RigUnit_IsInteracting

Bases: unreal.RigUnit

Returns true if the Control Rig is being interacted

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_IsInteracting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_interacting (bool): [Read-Write] The execution result