unreal.RigUnit_IsInteracting
¶
- class unreal.RigUnit_IsInteracting¶
Bases:
unreal.RigUnit
Returns true if the Control Rig is being interacted
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_IsInteracting.h
Editor Properties: (see get_editor_property/set_editor_property)
is_interacting
(bool): [Read-Write] The execution result