unreal.RigUnit_IsAnimBPDriven

class unreal.RigUnit_IsAnimBPDriven(mesh_component: SkeletalMeshComponent = Ellipsis, result: bool = False)

Bases: RigUnit_AnimNextBase

Gets whether or not a skeletal mesh component is being driven by an Animation Blueprint

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_IsAnimBPDriven.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_component (SkeletalMeshComponent): [Read-Write]

  • result (bool): [Read-Write]

property mesh_component: SkeletalMeshComponent

[Read-Write]

Type:

(SkeletalMeshComponent)

property result: bool

[Read-Only]

Type:

(bool)