unreal.RigUnit_InverseExecution

class unreal.RigUnit_InverseExecution(execute_context: ControlRigExecuteContext = [])

Bases: RigUnit

Event for driving elements based off the skeleton hierarchy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_InverseExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] The execution result

property execute_context: ControlRigExecuteContext

[Read-Only] The execution result

Type:

(ControlRigExecuteContext)