unreal.RigUnit_InverseExecution
¶
- class unreal.RigUnit_InverseExecution(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit
Event for driving elements based off the skeleton hierarchy
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_InverseExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] The execution result
- property execute_context: ControlRigExecuteContext¶
[Read-Only] The execution result
- Type: