unreal.RigUnit_HierarchySetShapeSettings
¶
- class unreal.RigUnit_HierarchySetShapeSettings(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, settings: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Changes the shape settings of a control Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] * The item to changesettings
(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] * The shape settings for the control
- property item: RigElementKey¶
[Read-Write] * The item to change
- Type:
- property settings: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Write] * The shape settings for the control