unreal.RigUnit_HierarchySetPoseItemArray
¶
- class unreal.RigUnit_HierarchySetPoseItemArray(execute_context: ControlRigExecuteContext = [], pose: RigPose = [], element_type: RigElementType = Ellipsis, space: RigVMTransformSpace = Ellipsis, items_to_set: None = [], weight: float = 0.0)¶
Bases:
RigUnit_HierarchyBaseMutable
Sets the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type
(RigElementType): [Read-Write]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritems_to_set
(Array[RigElementKey]): [Read-Write] An optional collection to filter againstpose
(RigPose): [Read-Write]space
(RigVMTransformSpace): [Read-Write]weight
(float): [Read-Write]
- property element_type: RigElementType¶
[Read-Write]
- Type:
- property space: RigVMTransformSpace¶
[Read-Write]
- Type: