unreal.RigUnit_HierarchySetPoseItemArray
¶
- class unreal.RigUnit_HierarchySetPoseItemArray(execute_context: ControlRigExecuteContext = [], pose: RigPose = [], element_type: RigElementType = Ellipsis, space: BoneGetterSetterMode = Ellipsis, items_to_set: Array[RigElementKey] = [], weight: float = 0.0)¶
Bases:
RigUnit_HierarchyBaseMutable
Sets the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type
(RigElementType): [Read-Write] Element Typeexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritems_to_set
(Array[RigElementKey]): [Read-Write] Items to Set: An optional collection to filter againstpose
(RigPose): [Read-Write] Posespace
(BoneGetterSetterMode): [Read-Write] Spaceweight
(float): [Read-Write] Weight
- property element_type: RigElementType¶
[Read-Write] Element Type
- Type:
- property items_to_set: Array[RigElementKey]¶
[Read-Write] Items to Set: An optional collection to filter against
- Type:
- property space: BoneGetterSetterMode¶
[Read-Write] Space
- Type: