unreal.RigUnit_HierarchySetParentWeights
¶
- class unreal.RigUnit_HierarchySetParentWeights(execute_context: ControlRigExecuteContext = [], child: RigElementKey = Ellipsis, weights: Array[RigElementWeight] = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Sets the item’s parents’ weights
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write] Child: * The child to set the parents’ weights forexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherweights
(Array[RigElementWeight]): [Read-Write] Weights: * The weights to set for the child’s parents. * The number of weights needs to match the current number of parents.
- property child: RigElementKey¶
[Read-Write] Child: * The child to set the parents’ weights for
- Type:
- property weights: Array[RigElementWeight]¶
[Read-Write] Weights: * The weights to set for the child’s parents. * The number of weights needs to match the current number of parents.
- Type: