unreal.RigUnit_HierarchySetDynamicsSolverSettings

class unreal.RigUnit_HierarchySetDynamicsSolverSettings(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, settings: RigDynamicsSolverSettings = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the complete settings of a Dynamics solver

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • settings (RigDynamicsSolverSettings): [Read-Write] The solver settings

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property settings: RigDynamicsSolverSettings

[Read-Write] The solver settings

Type:

(RigDynamicsSolverSettings)