unreal.RigUnit_HierarchySetDynamicsSolverMaxTimeStep

class unreal.RigUnit_HierarchySetDynamicsSolverMaxTimeStep(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, max_time_step: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the max time step of a Dynamics solver

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • max_time_step (float): [Read-Write] The maximum timestep of any step

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property max_time_step: float

[Read-Write] The maximum timestep of any step

Type:

(float)