unreal.RigUnit_HierarchySetDynamicsParticleTargetVelocityInfluence

class unreal.RigUnit_HierarchySetDynamicsParticleTargetVelocityInfluence(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, target_velocity_influence: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the target velocity influence of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • target_velocity_influence (float): [Read-Write] If 1 the target’s velocity will be used for damping, if 0 damping is in sim space

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)

property target_velocity_influence: float

[Read-Write] If 1 the target’s velocity will be used for damping, if 0 damping is in sim space

Type:

(float)