unreal.RigUnit_HierarchySetDynamicsParticleStrength

class unreal.RigUnit_HierarchySetDynamicsParticleStrength(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the strength of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • strength (float): [Read-Write] The strength which drives towards the target (oscillation frequency)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)

property strength: float

[Read-Write] The strength which drives towards the target (oscillation frequency)

Type:

(float)